3D Character Artist with 4+ years of experience working on AAA multiplatform titles such as FIFA 23, The Matrix Awakens, WWE 2K22, WWE 2K23,Metahuman Creator, and more… Comfortable with Realistic and Stylized Characters, Hard Surface/ Creature Modeling, Realistic Real-Time Hair and Shader creation.
Open Source Afro Hair Library Unreleased Project
•Created detailed and high-fidelity character models for video games using 3D
modeling software.
• Developed textures, materials, and lighting for characters to ensure a realistic look.
Collaborated with game designers and engineers to define the scope of character
art assets required for projects.
•Implemented feedback from playtesters into final versions of characters released
into production environments.
•Constructed efficient UV layouts that minimized distortion while allowing enough
resolution for texture detail.
•Made detailed Optimized game ready hair grooms and hairstyles for use in game
and made the shader setup for the game
•Worked on Metahumans, Was responsible for about 10 different hair and facial hair
card grooms and LODs,
• Worked on Unreal Engine 5 Matrix demo, Main Character Hair Groom and Eyebrows
• Worked on WWE 2K22, Worked on wrestlers / characters hairs
• Worked on FIFA 23, Made Strand based grooms and hair card grooms and LODs.
• Worked on PGA 2K23, Assisted the team with characters close to release.