Yann Cedrik
Yann Cedrik
3D Character Artist
London, United Kingdom

About

3D Character Artist with 4+ years of experience working on AAA multiplatform titles such as FIFA 23, The Matrix Awakens, WWE 2K22, WWE 2K23,Metahuman Creator, and more… Comfortable with Realistic and Stylized Characters, Hard Surface/ Creature Modeling, Realistic Real-Time Hair and Shader creation.

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Skills

3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingTexturingUV MappingRetopologyPhysically Based RenderingTexture BakingCloth SimulationHairLikeness

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Xgen
Xgen
R3DS ZWRAP
R3DS ZWRAP
FiberShop
FiberShop

Productions

    • Video Game
      Unnanounced
    • Year
      2025
    • Role
      Character Artist
    • Company
      New World Interactive
    • Video Game
      WWE 2K23
    • Year
      2023
    • Role
      Character Artist
    • Company
      Airship Interactive / Visual Concepts
    • Video Game
      Fifa 23
    • Year
      2022
    • Role
      Character Artist
    • Company
      Airship Interactive/ EA Vancouver
    • Video Game
      WWE 2K22
    • Year
      2022
    • Role
      Character Artist
    • Company
      Airship Interactive / Visual Concepts
    • Video Game
      The Matrix Awakens: An Unreal Engine 5 Experience
    • Year
      2022
    • Role
      Character Artist
    • Company
      Airship Interactive / Epic Games
    • Video Game
      Metahuman Creator
    • Year
      2022
    • Role
      Junior Character Artist
    • Company
      Airship Interactive / Epic Games

Experience

  • Character Artist at Freelance
    London, GB
    January 2024 - Present

    Open Source Afro Hair Library Unreleased Project

  • Character Artist at New World Interactive
    Montréal, CA
    March 2023 - December 2023

    •Created detailed and high-fidelity character models for video games using 3D

    modeling software.

    • Developed textures, materials, and lighting for characters to ensure a realistic look.

    Collaborated with game designers and engineers to define the scope of character

    art assets required for projects.

    •Implemented feedback from playtesters into final versions of characters released

    into production environments.

    •Constructed efficient UV layouts that minimized distortion while allowing enough

    resolution for texture detail.

    •Made detailed Optimized game ready hair grooms and hairstyles for use in game

    and made the shader setup for the game

  • 3D Junior Character Artist at Airship Interactive
    Lytham Saint Annes
    January 2021 - January 2023

    •Worked on Metahumans, Was responsible for about 10 different hair and facial hair

    card grooms and LODs,

    • Worked on Unreal Engine 5 Matrix demo, Main Character Hair Groom and Eyebrows

    • Worked on WWE 2K22, Worked on wrestlers / characters hairs

    • Worked on FIFA 23, Made Strand based grooms and hair card grooms and LODs.

    • Worked on PGA 2K23, Assisted the team with characters close to release.

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