The goal was to make a real time farmer characer for current gen using new tools such as Lumen for lighting and ray tracing , I had a lot of fun with this one. Wanted him to feel very dirty.
Clothing started in Marvelous Designer, Sculpted in Zbrush, Textured in Substance Painter using a mix of image projection and hand painting, UVs in Maya, Went with hair cards for this project so placed cards by hand in Blender, Used tileable detail maps on mostly everything and created shaders from scratch and rendered in ue5 which was fun!
Concept by https://www.artstation.com/kuside_sangu
https://www.artstation.com/artwork/6avYJr
Also special thanks to Ramiro Haro for providing feedback at the sculpting https://www.artstation.com/miro